rust

  • 23 May 2026

Why Every Rust Developer Should Read the Rustonomicon

The Rustonomicon isn’t just about unsafe code. It teaches data layout, variance, drop mechanics, and how the language actually works under the hood.

Read more β†’
  • 12 April 2026

Variance and PhantomData in Rust

How Rust’s variance system works, why std:🧡:Scope needs invariant lifetimes, and what PhantomData actually does to prevent use-after-free.

Read more β†’
  • 25 February 2026

Rust Memory Layout Under the Hood

A visual guide to how Rust lays out structs, Vec, String, smart pointers, and trait objects in memory β€” alignment rules, field reordering, and the byte-level details that shape your program’s performance.

Read more β†’
  • 15 February 2026

Building an AI Coach That Sees Your Factorio Factory

How I built factorio-sensei β€” a Rust CLI that connects Claude to a live Factorio game via RCON and gives real-time coaching advice based on actual game state.

Read more β†’
  • 10 February 2026

Factorio as an AI Benchmark

Why automating a Factorio factory might be one of the most interesting unsolved challenges for LLM agents.

Read more β†’
  • 15 January 2026

How I Keep Up With Tech Trends

Why RSS is still the most efficient way to follow programming news without algorithmic noise.

Read more β†’
  • 09 November 2025

Designing an On-Chain Price Oracle in Substrate

Building a runtime-native price oracle using Substrate off-chain workers and deterministic storage.

Read more β†’
  • 20 October 2025

Why Rust is My Go-To for Systems Programming

After years of working with C and C++, here’s why Rust has become my preferred language for low-level systems work.

Read more β†’
  • 12 October 2025

Blockchain or Rust? Why I Choose Both β€” On My Terms

Why systems-level Rust comes first, and why blockchain only makes sense to me at the infrastructure layer.

Read more β†’
  • 28 September 2025

Async Rust Patterns I Use Every Day

Practical patterns for writing reliable async Rust code with Tokio.

Read more β†’

SignalFlow

Event-driven signal processing engine written in Rust. Designed for deterministic state transitions and composable data pipelines.

Read more β†’

QZP Governance

Token-based governance system for Solana built with Anchor. Enables on-chain voting, proposal management, and decentralized decision-making.

Read more β†’

pallet-price-oracle

On-chain price oracle pallet for Substrate-based chains. Aggregates and exposes asset price feeds with configurable update logic.

Read more β†’

factorio-sensei

AI coaching copilot for Factorio 2.x β€” connects to your live game via RCON and gives real-time advice powered by Claude.

Read more β†’

AquaSwap

Automated Market Maker (AMM) decentralized exchange implemented in Rust. Provides liquidity pools and token swaps with deterministic pricing logic.

Read more β†’

rust-xdp-firewall

High-performance eBPF XDP firewall written in pure Rust using Aya. Processes packets at NIC level before they reach the kernel network stack.

Read more β†’

substrate-collectables-workshop

Educational Substrate runtime demonstrating NFT-style collectables using FRAME. Showcases storage patterns and extrinsic design.

Read more β†’