Blog

  • 23 May 2026

Why Every Rust Developer Should Read the Rustonomicon

The Rustonomicon isn’t just about unsafe code. It teaches data layout, variance, drop mechanics, and how the language actually works under the hood.

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  • 12 April 2026

Variance and PhantomData in Rust

How Rust’s variance system works, why std:🧵:Scope needs invariant lifetimes, and what PhantomData actually does to prevent use-after-free.

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  • 25 February 2026

Rust Memory Layout Under the Hood

A visual guide to how Rust lays out structs, Vec, String, smart pointers, and trait objects in memory — alignment rules, field reordering, and the byte-level details that shape your program’s performance.

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  • 15 February 2026

Building an AI Coach That Sees Your Factorio Factory

How I built factorio-sensei — a Rust CLI that connects Claude to a live Factorio game via RCON and gives real-time coaching advice based on actual game state.

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  • 10 February 2026

Factorio as an AI Benchmark

Why automating a Factorio factory might be one of the most interesting unsolved challenges for LLM agents.

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  • 03 February 2026

Why Vim Felt Inevitable

How ergonomics, focus, and systems thinking led me to Neovim.

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  • 15 January 2026

How I Keep Up With Tech Trends

Why RSS is still the most efficient way to follow programming news without algorithmic noise.

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  • 12 December 2025

Running Multiple Claude Instances in Parallel

Using git worktrees to run parallel AI coding agents and compare implementations instead of waiting on sequential attempts.

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  • 09 November 2025

Designing an On-Chain Price Oracle in Substrate

Building a runtime-native price oracle using Substrate off-chain workers and deterministic storage.

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  • 20 October 2025

Why Rust is My Go-To for Systems Programming

After years of working with C and C++, here’s why Rust has become my preferred language for low-level systems work.

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