SignalFlow
Event-driven signal processing engine written in Rust. Designed for deterministic state transitions and composable data pipelines.
A Rust-based event-driven processing engine for building deterministic and composable signal pipelines.
Features
- Event-driven architecture: Processes signals through structured flows
- Composable pipelines: Chain processing stages with clear state transitions
- Deterministic execution: Predictable state evolution across events
- Low-overhead runtime: Designed for high-throughput scenarios
Technical Highlights
- Uses async Rust for concurrent signal handling
- Implements strongly-typed event propagation
- Emphasizes ownership-driven memory safety
- Structured around modular processing nodes
Why Event-Driven Systems?
Event-driven architectures enable scalable and responsive systems. By structuring signal propagation explicitly, complex workflows remain predictable and maintainable under load.