Latest posts

  • 25 February 2026

Rust Memory Layout Under the Hood

A visual guide to how Rust lays out structs, Vec, String, smart pointers, and trait objects in memory — alignment rules, field reordering, and the byte-level details that shape your program’s performance.

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  • 15 February 2026

Building an AI Coach That Sees Your Factorio Factory

How I built factorio-sensei — a Rust CLI that connects Claude to a live Factorio game via RCON and gives real-time coaching advice based on actual game state.

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  • 10 February 2026

Factorio as an AI Benchmark

Why automating a Factorio factory might be one of the most interesting unsolved challenges for LLM agents.

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  • 03 February 2026

Why Vim Felt Inevitable

How ergonomics, focus, and systems thinking led me to Neovim.

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